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Prisma finally launches on Android

When Prisma went live on iOS not too long ago, the smart-filter app quickly went viral. It didn’t take long for it to dominate the App Store charts, and Android users were clamoring to use its capabilities on their devices. Now the wait is finally over: Prisma has arrived on the Google Play Store.
On the surface, Prisma appears to be nothing special. It basically just looks like a collection of image filters: you snap a photo, pick a style, and use a slider to adjust the results. Sounds pretty ordinary, right? This feature is common to everything from Instagram to Snapchat to, hell, essentially any app that uses your camera.

What sets Prisma apart, however, is that it uses artificial intelligence algorithms to generate its images. Rather than simply overlay a dumb filter, Prisma reconstructs the image from scratch by making intelligent design choices. After just playing around with it for a few minutes, the magic becomes evident. The only downside is that applying each filter does take a few seconds, since the new image has to essentially be built from the ground up.

Many of these filters take their cues from famous painters or distinctive visual art styles. Whether you want to make your snapshot look like an impressionist oil painting, a gritty graphic novel, or a piece of modern art, this app has you covered.

This is a free app that requires no sign-up and it doesn’t even throw ads in your face. The no-nonsense interface neatly integrates with social media like Facebook, Instagram, and Twitter, making Prism a handy one-stop-shop for all your image sharing needs. The results can be kind of mixed, but it’s seriously fun to play around with.
Click the button below to give this app a whirl. Try it out for a bit, then let us know about your experience in the comments!

Prisma Beta for Android....


Prisma - Art Photo Editor 1.0 beta



Version: 1.0 (1)
arm + arm64 + mips + x86 + x86_64 
Package: com.prisma 

8.31 MB (8,713,565 bytes)

Min: Android 4.1 (Jelly Bean, API 16)
Target: Android 6.0 (Marshmallow, API 23)

Download here   Click here


Be an artist! Turn your photos into awesome artworks:
- Modern art filters!
- Stunning photo effects
- Fast sharing

Prisma transforms your photos into artworks using the styles of famous artists: Munk, Picasso as well as world famous ornaments and patterns. A unique combination of neural networks and artificial intelligence helps you turn memorable moments into timeless art.

Please free to contact us contact@prisma-ai.com

Pokémon Go coming to INDIA “within a few days”


To download it Click Here

To get from google play Click Here

OS version 4.4+


 




The description of Pokémon GO

New Change in Pokémon GO New version 0.29.2 for Android
- Trainers don't have to enter their username and password repeatedly after a force log out.
- Added stability to Pokémon Trainer Club Account Log-in process.
- Resolved issues causing crash.
- Fixed Google Account scope
Even Pokémon GO new v0.29.2 support Android 7.0 "Nougat" but tablet compatibility problem still can't be fixed in this version. It's time to walk out and catch some Pokémon.

As a new generation of Pokémon games , Pokemon Go was recently in a closed beta, and finally Pokémon GO is rolling out on Google Play Store for few countries (AU, NZ), maybe more late in this month. Never mind you can download the latest version Pokémon GO APK on APKPure anytime. 
With Pokémon GO, Pokémon fans can discover Pokémon in a whole new world for your own through camera on Android device. Pokémon GO will use the physical location information to find, catch, trade, and battle. When virtual reality meets Pokémon GO, are you ready to experience a fantastic journey today! Join Pokémon GO now.
Note: Pokemon Go is free to download and play, however, pokecoins can also be purchased for real money. If you do not want to use the feature, please set up password protection for purchases in the settings of your Google Play Store app(for AU and NZ) player. You can play the Pokemon Go game on Android 4.4 or higher(except the Android N) smartphones not tablets. A network connection is also required, enable gps all the time when you try to catch Pokemon around you.

Pokemon News:
July 12- Pokémon GO support the newest Android  7.0 "Nougat" and official launch in German, United Kindom, late in this week all Europe area and part of Asian countries. We will continue to follow up Pokemon Go update.

July 5 - Pokémon GO Official announced to block all Pokemon Go players outside the beta testing region area Australia and New Zealand. It seems the servers are not ready for the Pokemon Fans from all over the world! We have to wait for the global version release. Hmmm.......i know this news sucks!

Tips for a quick start:

● Level up Pokemon Trainers, explore your very own neighborhoods and cities to capture many Pokemon as you can.
● Pokemon Go use your geography locations and environment, the Pokemon can be found only when you walk around. So let's go to catch some Pokemon.
● Items collection and Pokemon gyms are found at historical and artistic landmarks. Such as museums, art installations, monuments, sculptures, and public artworks will be the place to collect items and replace your Pokeball stores.
● Walk as far as you can. It should be 2 kilometers, 5 kilometers to get the egg which you got from Pokemon-Stop to hatch.
● if you have more budget you really should buy Pokemon Go Plus. Nintendo announced the Pokemon Go Plus would be coming in July alongside the app, and would be priced at $34.99. Now, you can head over to Amazon and pre-order the Pokemon Go Plus. 
● Take on Gym battles and defend your Gym. As your Charmander evolves to Charmeleon and then Charizard, you can battle together to defeat a Gym and assign your Pokémon to defend it against all comers. It’s time to get moving—your real-life adventures await!

Important Notes:
- This app is free-to-play and offers in-game purchases. It is optimized for smartphones, not tablets.
- Compatible with Android devices that have 2GB RAM or more and have Android Version 4.4 - 6.0 installed.
- Compatibility is not guaranteed for devices without GPS capabilities or devices that are connected only to Wi-Fi networks
- Not compatible with Android devices that use Intel Atom processors.
- Compatibility with tablet devices is not guaranteed.
- Application may not run on certain devices even if they have compatible OS versions installed.
- It is recommended to play while connected to a network in order to obtain accurate location information.
- Compatibility information may be changed at any time.


 
- Please visit www.PokemonGO.com for additional compatibility information. 

For more help and information about how to play Pokémon GO on Android ,you can contact APKPure Team here: https://www.facebook.com/Iosroid/


Facebook releases updated Messenger app for iOS, Android

Update includes ability to see which friends are currently using the standalone app, along with capability to send messages to people who are not Facebook friends.

Facebook on Wednesday released an updated iOS Messenger app and announced that its Android version would become more broadly available after two weeks in limited testing.
The updated standalone app, which was 
released for Android in late October, sports a new look and functionality. Among those updates is the ability to see which friends are currently using the mobile app, with the help of an icon that appears in a users' contact list.
The update also adds the capability of communicating with Messenger app users who aren't Facebook friends, using only their registered telephone number. It also introduces a fresh navigation look for accessing recent conversations, settings, and other people using the app.
"As more and more people use Facebook to connect with their friends on mobile, we are focused on building the best mobile products," Facebook said of the update. "Facebook messaging started as a desktop chat experience, but when it comes to messaging on mobile, people want something faster and lighterweight."
The renovation is part of Facebook's effort to make Messenger the go-to smartphone app for instantly getting a hold of friends and address book contacts. Along with enhancements in speed, function, and design, the updated app is based on a "mobile-to-mobile" philosophy that intends to make sure people using the app are immediately available to each other on their smartphones.

With record market share of 81%, Android leaves iOS in the dust

Google’s Android operating system now accounts for a whopping 81 percent of all smartphones shipped worldwide during the third quarter of 2013, according to the International Data Corporation (IDC) Worldwide Quarterly Mobile Phone Tracker. The IDC report said that Android shipped a total of 211.6 million smartphone units, accounting for 81 percent of all smartphone shipments, marking the first time that Android topped 8o percent in its short history. Even though iPhone sales grew 25.6 percent from a year earlier, the growth was slower than that of the overall market and Apple’s share fell to 12.9 percent from 14.4 percent in the same period last year. “iOS, despite seeing its total volumes increase and reaching new record third quarter volumes, saw its market share decline during 3Q13, most likely due to soft demand in the weeks leading up to the launch of iOS 7 smartphones. Still, if the 9 million units sold during the last week of September is any indication of future adoption, iOS stands to reap another record quarter in terms of volumes, market share, and year-over-year growth”, an IDC press statement said. The Android army is taking over the world: Reuters The other gainer however, was Microsoft’s Windows phone platform, which grew 156 percent year on year. Its overall market share however is still less than five percent. But as an IDC statement pointed out, “Microsoft’s efforts, with Nokia’s support behind it, helped drive the platform into multiple tiers and price points”. “Android and Windows Phone continued to make significant strides in the third quarter. Despite their differences in market share, they both have one important factor behind their success: price,” said Ramon Llamas, Research Manager with IDC’s Mobile Phone team. “Both platforms have a selection of devices available at prices low enough to be affordable to the mass market, and it is the mass market that is driving the entire market forward.” As far as Android was concerned however, IDC noted that while Android, as a whole, moved forward, the vast majority of its vendors still struggle to find meaningful market share. Samsung accounted for 39.9 percent of all Android shipments for the quarter, while the rest of the vendors either saw single-digit market share or, in the case of the majority of vendors, market share of less than 1 percent. This news is even more significant, given that Samsung has begun testing its Tizen mobile operating system. The first developer conference in Asia for Tizen wrapped up Tuesday after a two-day run, bringing together app developers and Tizen backers from Samsung, Intel and mobile operators. “With only hardware, its influence is limited,” said Kang Yeen-kyu, an associate research fellow at state-run Korea Information Society Development Institute. “Samsung’s goal is to establish an ecosystem centered on Samsung.” The consolidation of global technology companies in the last few years reflects such trends. Apple has always made its own operating system for the iPhone. Google Inc. acquired Motorola Mobility in 2011 and Microsoft Corp. announced in September its plan to buy Nokia Corp., leaving Samsung the only major player in the smartphone market that does not make its own operating system. Meanwhile a beleaguered BlackBerry,  recorded the largest year-over-year decline among the leading operating systems during 3Q13. Underpinning its results was softer demand for its new BB10 operating system and continued demand for its older BB7 within emerging markets. “Now with a new CEO in place and an infusion of $1 billion, what remains to be seen is how and when the beleaguered operating system will be able to change course in the face of mounting pressure from Android, iOS, and Windows Phone”, IDC said
.


PlayStation App iOS and Android Release Date Announced


Update: Sony's PlayStation App that allows you to link your PS4 with smartphones and tablets is now available in North America, ahead of the console's imminent release on Friday.
The app can be grabbed now from either the App Store or Google Play. A European release is expected next week on November 22.
Original story follows.
Original Story: Sony has confirmed that the PlayStation App announced earlier this year will be available for iOS and Android devices in North America on November 13 and in Europe on November 22.
The App is set to provide second screen functionality for some PS4 titles, as well as let you access your PSN profile, check up on friends and trophies, send messages to other people who have the App or to PS4, PS3, and PS Vita users. You'll also be able to make purchases using the App and remotely download it, and also use your smartphone or tablet to turn your console on and off or as a keyboard for typing.
Full details on what to expect when the app goes live can be seen in our walkthrough, below.

Google teases Android 4.4 as 'KitKat,' passes one billion Android activations

After "a whirlwind trip to Asia" visiting Android partners, Google's SVP Sundar Pichai has just confirmed -- by way of the above photo -- that the next version of his mobile OS is called KitKat aka Android 4.4. The exec shared this geeky nugget on both Google+ and Twitter, while his company has updated the Android developer site with a page chronicling Android's milestones so far. Details are light at the moment, and Google teases its upcoming release with just the following line:


"It's our goal with Android KitKat to make an amazing Android experience available for everybody."
Pichai also announced that there are now over one billion Android device activations, surpassing the 900 million mark back in May this year. This is well ahead of the end-of-year target that Chairman Eric Schmidt predicted back in April. Just to recap, here are all the previous dessert-based names that contributed to these figures: Cupcake (1.5), Donut (1.6), Eclair (2.0), Froyo (2.2), Gingerbread (2.3), Honeycomb (3.0), Ice Cream Sandwich (4.0), and Jelly Bean (4.1-4.3). Naturally, it's "K" after "J" now. More after the break (pun intended).
Update: We've added Nestle's wacky promo video as well.
Update 2: Go ahead and grab the kids, because you'll now find a short clip of the KitKat statue's unveiling. So... is anyone gonna break off a piece of that, or what?



Trademark issues? Not to worry, as Google got Nestle's blessing to use the "Kit Kat" trademark (albeit without the space), but with a twist. John Lagerling, director of Android global partnerships, explained to the BBC that "this is not a money-changing-hands kind of deal," but instead, they wanted do something "fun and unexpected."
Following one conference call with Nestle back in end of November, the deal was sealed just 24 hours later. And after finalising the details secretly at MWC, the chocolate snack is now doing a joint promotion with Google to give away someNexus 7s and Google Play credit in the US and the UK. The BBC reports that there will be more than 50 million Kit Kats promoting the Android mascot in 19 markets (including Brazil, India, Japan and Russia), but it's not clear whether the giveaway promotion will make its way to those countries as well.
Lagerling also confirmed that his team did originally consider "Key Lime Pie" as a potential name for Android after Jelly Bean, but the issue was "very few people actually know the taste of a key lime pie." Fair enough. Until Google drops another Android activation number on us, feel free to make a guess on what's coming after KitKat. Hint: it begins with an "L."

How to Run a Web Server on Your Android Device


Whether you have a $50 mini PC that you leave plugged in all the time or a 5-inch smartphone that you carry with you, you can use any Android device as a full fledged web server that’s accessible either on LAN or from anywhere on the Internet. With an Android web server, developers can easily test their code without paying for a hosting service. Freelancers can carry a copy of the web tools they’ve built with them to show their clients. Home and small office users can even set up custom web tools for users on the local network.
Here’s how to set up a web server on your Android phone, tablet or mini PC.

Install the Web Server

1. Install and launch KSWEB on your Android device. The app only has a six-day free trial, after which it costs $2.99. There are a number of other web server apps, including Bit Web ($2.39) andServers Ultimate, but we chose KSWEB for this tutorial because it is one of the simpler options.

 2. Navigate to the IP address listed by KSWEB in your computer’s browser or to localhost:8080 on the device itself.
3. Click the link for KSWeb Interface and enter the default username and password (admin and admin).
4. Select System settings and change the default password from “admin” to something else.
5. Select KSWEB settings, enter a MySQL shell password and hit save. You can stick with the default, blank password but it is unadvisable to have a blank password, even if your server isn’t connected to the Internet.
6. Select a root directory for your site by tapping Document Root in the KSWEB app’s settings menu and entering the appropriate file path. You may wish to keep the default directory (/mnt/sdcard/htdocs), but we recommend that you save space by putting the folder on a microSD card, if your Android device has one.

You can now visit your site by navigating to localhost:8080 on the Android device or by navigating to the IP address displayed by KSWeb. However, at this point, you will only see KSWEB’s default home page and you will only be able to access it from within the local network. 



Google Play Games boss to devs: Android is a ‘party we want everyone to experience'

That’s still true. In April, mobile-tracking firm App Annie revealed that while Google Play is catching up to the App Store in terms of raw download numbers, Apple’s digital-distribution market is paying out 2.6 times more in revenue to developers than Google Play.
A huge part of the battle for mobile-app dominance is fought in the gaming market, and Google finally got serious about improving the gaming experience on the Android platform this year when it introduced the Google Play Games services and app.
“Android’s growing rapidly as a mobile-gaming platform,” Google Play Games lead product manager Greg Hartrell told GamesBeat. “It’s enabling game developers to reach this unprecedented audience of players. Recently, we started sharing that three in every four Android users are playing games. That represents a very large number of gamers.”
Hatrell comes from a gaming background. At Microsoft, he worked on Xbox 360 and led the Xbox Live team as senior group program manager. Xbox Live is Microsoft’s multiplayer networking system. Now that he’s at Google, Hartrell wants to take what he learned developing and managing Xbox Live, which is one of the best multiplayer systems in the world, and combine that with Google’s strengths.
That led him and the Google Play Games team to introduce the Play Games services at Google I/O in May.
Google Play Games services is a networking system that lives in Google’s cloud. It enables developers on Android, the web, and even Apple’s iOS to build games with a host of social and multiplayer features. For example, one of the earliest games to launch with Google Play Games services is the watercraft racing game Riptide GP2. Thanks to Google’s cloud infrastructure, the game supports online multiplayer, leaderboards, achievements, and cloud saves.


Players just need to log in with their Google+ account and the system handles everything else.
At a small event in July, Hartrell’s team released the Google Play Games app, which centralizes and surfaces all of an Android user’s games in one location. Players can even see what their friends are playing and quickly discover new titles.
Google is pitching all of these features to developers, who have to implement the Google Play Games code in order to take full advantage of these features as a way to acquire and retain players.
“We’re seeing some very positive metrics from our developers that have adopted Google Play Games,” said Hartrell. “For example, Glu Mobile integrated Play Games services into the vast majority of its newer titles and many of its older ones as well. With its title Eternity Warriors 2, Glu shared with us that it saw seven-day retention improve by 40 percent and an increase in play sessions by 20 percent.”
In the short time since Google introduced the Play Games products, developers integrated the services into over 1,000 games. In addition to Glu Mobile, Hartrell pointed to major releases like Temple Run 2, which now use Google Play Games services to track a players’ performances against their friends using the leaderboard functionality.
“We’re going to continue to see a lot of great games integrate with our platform,” said Hartrell. “Not only does it bring benefits to game developers, but it also brings great experiences to their players.”

The philosophy of Google Play Games

The shortcut of explaining Google Play Games as an “Xbox Live-like service for mobile” only works to a certain extent. Gaming is what an Xbox 360 is all about, and the type of player that owns an Xbox 360 is usually focused on one particular type of gaming experience. That is to say, Xbox 360 specializes in fully fleshed out “hardcore” games like Call of Duty, Madden, and Braid.
Meanwhile, Android simultaneously features deep military-strategy games and Candy Crush Saga. I asked Hartrell how his team balanced building a multiplayer infrastructure that can serve both a hardcore gaming audience and one that binges on social games. He says that from Google’s perspective, the mechanics don’t matter all that much.
“Fundamentally, Google Play Games is about taking these hundreds of millions of gamers and bringing them together,” said Hartrell. “Gaming is the thread that really brings us together, right? The way we do that is to continue to evolve the platform in a way that brings fantastic social experiences to users and enables them to experience great moments together, so that we can move away from a world where mobile gaming is this solitary type of experience.”

Google Play Games for iOS

One of the most interesting aspects of Google Play Games services is that it works on iOS. The software lives totally in Google’s cloud, so any game on just about any platform can tap into Google and use features like cloud saves and leaderboards.
The question is: Has anyone released a game for iOS that uses Google Play Games services?
“We don’t really have specific titles that we can showcase right now, [but] we’ve seen some response there for certain,” said Hartrell. “As you can imagine the Android side gets more attention by virtue of who we are.”
Last week, Google updated its developer site with a step-by-step explanation of how to integrate Google Play Games services into an iOS app. I’ve looked myself, and can’t find a single game that’s done this so far.
“We can only say that we’re seeing great interest in being cross platform,” said Hartrell. “It’s a big part of our initiative to get players together wherever they are.”

What about those iOS developers that don’t work on Android

Gaming on Android has never compared well to iOS. Some games come out later on the Google Play market. Other titles don’t come out at all. Hartrell looks at this issue in a positive light.
“I think that what we’ve found is that 19 of the top 20 mobile-game developers have already adopted Android,” he told me. “It’s already a great place for them to bring their experiences and their craft to game players. From that perspective, we’re pretty satisfied with the adoption we’ve seen. I’d be hard pressed to find a developer who isn’t at least already considering developing on Android. We’re talking about 900 million active devices.”



And yet, some developers still don’t bring their games to Android. Popular titles like Tiny Wings, Ridiculous Fishing, and Tilt to Live don’t have Android ports despite those 900 million active devices. I asked Hartrell what he would say to those studios that are still holding out on developer for Android.
“What I would say is the game developers that are adopting Google Play Games and publishing on Android are experiencing great momentum. If you are a [developer] holding out from developing on our platform, then you got to think about those numbers. It’s a real party over here right now, and we want everyone to experience it. It’s a really amazing moment in gaming.”
Hartrell also said he would point to those numbers from Glu Mobile and the overwhelming number of Android-device owners that play games. Again, 900 million devices … three out of four Android owners play games.
But I suspect that the real thing keeping most developers from developing on Android — those that are still holding out — is those aforementioned revenue numbers. I shared that hunch with Hartrell, who said that was probably a fair statement but things are getting better.
“From a momentum perspective, compared to last year, we’re paying seven times the amount of revenue to app developers and game developers,” he said. That means more developers are making more money.
“In terms of what we’re doing next, the Play Store is supporting more countries. Developers can now sell apps in over 130 countries. Over half of Android users can now charge purchases directly to their mobile bill through carrier billing.”
Carrier billing allows cell-phone owners to purchase apps and other content from Google Play and charge it to their carrier. Their carrier will then add that cost to their next monthly bill. This payment method is extremely popular in international markets like Japan and Korea. This should help developers generate more revenue, but it’s unlikely this alone will close the gap.
Another big incentive is that Google Play Games services beefed-up its anti-piracy measures. Developers can use the tools to keep players from accessing certain features or the entire game if it doesn’t authenticate properly.
It’s up to developers to take advantage of that to protect their games.
For Google, its job is to continue improving Play Games services so that it does blossom into a flourishing social and multiplayer ecosystem.
“We’re going to continue to iterate to bring the best of Google to game developers,” said Hartrell. “From a principal standpoint, we’re going to focus on bringing players together wherever they happen to be.”


 

Apple iOS 8: Maps May Get Biggest Boost Thanks To Hopstop, Embark Acquisitions

Apple Inc. (NASDAQ:AAPL) has acquired yet another mapping and navigation company, its third in the past two months. Jessica Lessin, a former Wall Street Journal reporter, said the iPhone maker has purchased Embark Inc., a 2-year-old Silicon Valley startup known for its batch of transit applications that help Android and iOS users navigate public transportation routes.
Apple introduced its own Maps application in 2012, as part of iOS 6. The acquisition of WiFiSLAM may improve the company's overall offering, as well as its other location-based services like Find My iPhone.

An Apple spokeswoman confirmed the Embark deal, adding, "Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans." The spokeswoman didn't disclose any details about the deal, including how much Apple paid for the several-person team, and didn't have any information regarding the future availability of Embark's Android apps. Embark currently has 10 iOS apps in the Apple App Store.
Besides Embark, Apple has been busy snatching up navigation and map applications in recent months. On July 19, Apple acquired two mapping companies -- Toronto-based Locationary, focused on crowdsourcing location data for local businesses, and New York City-based HopStop, which aggregates massive amounts of data from several hundred transit agencies to help mobile users get from Point A to Point B via subway, bus, train, taxi, walking or biking. In March, Apple spent $20 million on another Silicon Valley startup, WiFiSLAM, which allows users to detect and navigate locations with pinpoint accuracy, including "step-by-step indoor navigation to product-level retail customer engagement to proximity-based social networking."
The bigger picture here is Apple's obvious intentions to build a much-improved Maps system by the time it releases its next mobile and desktop operating systems, which are typically announced in the summer and released in beta at the same time. Apple unveiled iOS 7 and OS X Mavericks on June 10 at its Worldwide Developers Conference, but neither operating system featured an improved mapping system. It's always possible Apple could upgrade its Maps apps in small iOS and OS X system updates over the year, but we're far more likely to see an improved Apple Maps next June when we're introduced to iOS 8 and, perhaps, OS X Yosemite?
Apple Maps, introduced in June 2012 as a major feature in iOS 6, was harshly criticized by developers and consumers, especially since Apple had removed Google Maps as the mapping mainstay in iOS to make room for Apple's in-house solution. A Frankenstein monster of three separate companies --PlacebasePoly9 and C3 Technologies, purchased in 2009, 2010 and 2011, respectively -- Apple Maps still lacked a great deal of important information about roads, buildings and directions. With engineers and information from WiFiSLAM, Locationary, HopStop and now Embark, Apple should have plenty of granular mapping and navigation data to help Apple Maps be a real contender by the time we see iOS 8 next year.
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